TEACHING MACHINES THROUGH GAMES
Antim Labs is a research and product company pioneering game-based training for intelligent systems. We build interactive game environments and capture human gameplay with reasoning traces to enable the next frontier of AI.
Games compress the messy complexity of the real world into loops of perception, reasoning, and action.
Antim Labs builds games where machines learn the way humans do: by playing, exploring under constraints, and making high-stakes decisions at low cost. Our environments and gameplay logs generate the interactive data needed to train world models for open-ended learning, spatial intelligence, and embodied AI.
Research Preview
From Game Replays to Generalization
We trained a multi-task RL model across nine interactive game environments to study how skills learned in games transfer out of distribution. This work is grounded in our thesis that minds are scaffolded by the environments they act in, that intelligence lies in the loop between an agent and its world. We created the environments inspired by classic arcade games and traditional RL benchmarks, training separate single-game experts plus a shared multi-task agent over all of them. We then evaluated these agents both in-game and on a diverse set of downstream math, coding, and reasoning benchmarks.
Full report coming soon.





